Working on materials
Thursday, December 21, 2017
Tuesday, December 19, 2017
Friday, December 15, 2017
Sunday, December 10, 2017
Wednesday, November 22, 2017
Movin on Up
Decided to add a subdivision level to give a cleaner render. Maps still need a little cleaning, but here are some test renders in the meantime!
Friday, November 3, 2017
Back at it again
After a short break, back at it again with finished UV's and a higher res kitty. Next up is some broken normal maps (probably)
Friday, October 20, 2017
Tuesday, October 17, 2017
Sunday, October 8, 2017
Tuesday, October 3, 2017
Sunday, October 1, 2017
Wednesday, September 27, 2017
Monday, July 31, 2017
Lil Bub the Tiger Cub!
Finally got this little guy finished! Follow the link for some nice high res views: https://www.artstation.com/artwork/RW6DD
Saturday, July 29, 2017
Sunday, July 23, 2017
Wednesday, July 19, 2017
Great balls of fire!
AC got fixed today, so now I can finally work on Lil Bub again without my computer turning into an inferno! Updates following this one should be more significant!
Wednesday, July 12, 2017
Wednesday Derps
Wednesday update! Didn't get a lot done today, but I 'derped' up the face as per critiques. Still debating on tree textures, so I put in placeholders until the rest of the scene comes together more.
Tuesday, July 11, 2017
Late Sunday Update
Rollin in for that super late Sunday update, its Lil Bub the tiger cub! Working on the comp and lighting, this is still a working IPR render. Tiger concept from Kinectimals
Thursday, July 6, 2017
Finished CMD Dank!
And finally calling this one done! First PBR character in the books, quite the learning curve for this workflow! First time using substance painter and marmoset, excited to learn more and continue sharpening my skills.
Visit my artstation for more views!
https://www.artstation.com/artwork/1rVdX
Visit my artstation for more views!
https://www.artstation.com/artwork/1rVdX
Saturday, July 1, 2017
Wednesday, June 28, 2017
Wednesday Update 6/28/17
Holy Guacamole! Had an uphill battle with this today, from program issues to hiccups in various maps (some of which still clearly need fixing lol) but Im calling today a victory! Got her into substance, put a basic material on, and got some nice working renders. Stay tuned for more!
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