Wednesday, November 22, 2017

Movin on Up

Decided to add a subdivision level to give a cleaner render. Maps still need a little cleaning, but here are some test renders in the meantime!





Friday, November 3, 2017

Back at it again

After a short break, back at it again with finished UV's and a higher res kitty. Next up is some broken normal maps (probably)






Friday, October 20, 2017

The answer is UV's

Guess what the next step is! Hint: it starts with 'U' and rhymes with 'kill me please.'




Tuesday, October 3, 2017

Zoom Broom

Threw in some base colors to schnazz it up for now, and got the zoom broom in




Wednesday, September 27, 2017

Smol update

Busy weekend, but still got a little bit of work done. Smol update


Monday, July 31, 2017

Saturday, July 29, 2017

Fuzzy Butt

Working on the groom for this fuzzball, still rough IPR renders


Wednesday, July 19, 2017

Great balls of fire!

AC got fixed today, so now I can finally work on Lil Bub again without my computer turning into an inferno! Updates following this one should be more significant!

Wednesday, July 12, 2017

Wednesday Derps

Wednesday update! Didn't get a lot done today, but I 'derped' up the face as per critiques. Still debating on tree textures, so I put in placeholders until the rest of the scene comes together more.

Tuesday, July 11, 2017

Late Sunday Update

Rollin in for that super late Sunday update, its Lil Bub the tiger cub! Working on the comp and lighting, this is still a working IPR render. Tiger concept from Kinectimals

Thursday, July 6, 2017

Finished CMD Dank!

And finally calling this one done! First PBR character in the books, quite the learning curve for this workflow! First time using substance painter and marmoset, excited to learn more and continue sharpening my skills.
Visit my artstation for more views!
https://www.artstation.com/artwork/1rVdX

Saturday, July 1, 2017

Sunday Update 7/2/2017

Getting the hang of substance painter! Here's some quick screenshots for Sunday update




Wednesday, June 28, 2017

Wednesday Update 6/28/17

Holy Guacamole! Had an uphill battle with this today, from program issues to hiccups in various maps (some of which still clearly need fixing lol) but Im calling today a victory! Got her into substance, put a basic material on, and got some nice working renders. Stay tuned for more!