Friday, August 29, 2014

VSD Final Project

Here is my final rendered image for VSD. This is the final targa after adding color correction, vignette, and a depth pass

Saturday, August 2, 2014

Friday, August 1, 2014

CAN 1 Project 3: Basic Walk

Our final for CAN 1. We had to make a character take a certain amount of steps, turn around, and press  a button. Theres a few more things I have to fix with his feet and knees, but I'm really happy with my result, I think it shows my improvement from the beginning of the month.

CAN1 Project 2: Strong Poses

This one is self explanatory. We had to do seven poses in silhouette to practice the strong pose principle of the twelve principles of animation. I forgot to take out the pole in the scene, but I am happy with the result.

CAN1 Project 1: Eggy Walk

Our first project for CAN 1. This walk didn't turn out so well, there were a lot of issues. I think most of my problems were in the graph editor, and I didn't do the foot roll. However, I believe that I have improved a lot from this over the past month.

VEF Project 3: Soft Bodies (WIP)

This project I am still working on, but I am planning to make the wings soft bodies so they will react with the motion of the walk. I am think about also adding jiggle to the neck as well, but I'll cross that bridge when I get there. I found this model for free on creative crash, and the video here is my finished walk cycle for this project. In the final video I will have it loop for a few more seconds so that the video will not be as short.

VEF Project 2: Particle Effects

In this project I found various models for free online and animated the models myself. I had a couple issues with the rendering, for example, there should be two fluid flames coming from the exhaust on the bike but it only rendered one. Due to time constraints, I had to work with what I had and just comp it together. The particles I used were multi streak, streak, and sprite.

VEF Project 1: Rigid Bodies

For the rigid body project, I used the default scene that was provided to us. Overall, I am happy with how it turned out in the end. There are few things I would like to fix, such as the lighting and some of the textures, but I am still fairly happy with the result. I used nail constraints, hinge constraints, and a couple gravity fields to control the rigid bodies.